Contact Neutronium: Parallel Wars: Design Team, Press, and Collaboration
Neutronium: Parallel Wars is designed and developed by Vladislav Tsaran. This page covers how to reach the team depending on your inquiry type — whether you are a content creator, a prospective playtester, a retailer, or just someone with a question.
For Press and Content Creators
If you cover board games — whether through video, written review, podcast, or streaming — and are interested in Neutronium: Parallel Wars, the team actively welcomes press engagement. The game is in active development ahead of its Kickstarter campaign, and building informed coverage before launch is a priority.
Review copy requests are evaluated based on audience fit and content format rather than audience size alone. A well-matched reviewer with a smaller but relevant audience is given the same consideration as a large general-interest channel. When reaching out, include your outlet name, a brief description of your typical content format, and the type of coverage you are considering.
Preview embargo policies are documented on the /media page alongside downloadable press assets, high-resolution images, and the press kit. For any press inquiry, Discord's #press channel is the fastest route. Email is available for formal requests — expected response time is within 48 hours during active pre-Kickstarter periods.
The team is available for designer interviews, podcast appearances, and community Q&A sessions. If you are interested in a live design conversation rather than standard press coverage, note that in your initial message.
For Playtesters
The Neutronium: Parallel Wars playtesting program is one of the longest-running elements of the game's development. Joining means participating in a structured process, not an informal playthrough. Sessions are designed to test specific mechanics under controlled conditions.
Playtesting currently runs in two formats. Tabletop Simulator sessions on Steam are available worldwide. Physical sessions take place in Berlin at irregular intervals. TTS sessions are typically announced in the #playtesting channel 48 to 72 hours in advance and run in groups of 2 to 4 players.
New testers are welcome to join via Discord. Read the #playtesting-info pinned messages before requesting access — they cover NDA requirements, session commitment expectations, and the feedback format. Full details are available at /playtesting.
For Retailers and Distributors
Neutronium: Parallel Wars is currently in pre-Kickstarter development phase. The team is not taking retailer orders at this stage. The production pipeline is focused entirely on completing Kickstarter fulfillment before any trade supply commitments are made.
Following Kickstarter fulfillment, trade orders are currently targeted to open in Q1 2027. If you are a retailer interested in carrying the game, send an email with your region, distribution network, and an approximate order volume expectation.
For General Questions
For questions that do not fall into press, playtesting, or retail categories — Discord is the right first stop. The server has an active community and the design team participates in general discussion regularly.
Rules questions have a dedicated channel and a pinned FAQ. For design process questions, the /designers-notes section covers the major decisions behind the game's mechanics in detail.
Send a Message
Use the form below for inquiries that need to reach the team directly. Select the subject category that best fits your inquiry so it reaches the right person. The team responds to all form submissions within 48 hours.
All contact form submissions receive a response within 48 hours. Discord inquiries typically receive a response within a few hours during active periods. If you have not received a response within 72 hours, it is worth following up — occasionally messages get caught in spam filters.