MECHANICS GLOSSARY

Detailed description of all game mechanics by level

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1

EXPLORATION

Goal: accumulate 30+ Nn
🎲 MOVEMENT #movement

The main way to move your hero across the game board using dice.

How It Works

  • Roll the die and determine the arrow color
  • Move along the arrow of that color from your current position
  • If the arrow leads to a face-down hex — flip it and choose orientation
  • If the arrow leads to empty space — go to the Edge with the roll number
ResultColorProbability
1🟢 Green17%
2, 4, 5🔵 Blue50%
3, 6🔴 Red33%
💎 ARTIFACTS #artifacts

Cards with special abilities and resources for construction.

How It Works

  • Land on a segment with an artifact symbol
  • Draw the top card from the artifact deck
  • Artifacts can be used, sold (5 Nn), or spent on construction
Tip: At the end of a cycle, all artifacts are automatically converted to 5 Nn each.
☢️ LOOTING #looting

Quick way to get Neutronium from radioactive deposits.

How It Works

  • Land on a segment with radioactive deposits (☢️)
  • Receive +2 Nn immediately
  • Alternative: build a Nuclear Port (at level 2+)
🔮 FORESIGHT #foresight

Paid die reroll to change movement direction.

How It Works

  • After rolling the die, pay 5 Nn
  • Reroll the die
  • New result is mandatory (even if worse)
  • Can only be used once per turn
5 Nn = Die Reroll (1 time/turn)
PARADOX X #paradox

Special artifacts, 3 of which end the current universe cycle.

How It Works

  • Each Paradox X gives +5 Nn
  • The last (third) Paradox X gives +5 Nn + bonus +5 Nn = +10 Nn
  • When all 3 Paradox X are found — the universe collapses
  • Everyone advances to the next level with accumulated Nn
Important: Only Nn transfers. Artifacts convert to 5 Nn each.
🏆 CYCLE END BONUSES #bonuses

Rewards for achievements at the end of each universe cycle.

Fixed Bonuses

  • Alpha Core Discoverer: +5 Nn
  • Last Explorer: +5 Nn

Dynamic "Most Bases" Bonus

  • Formula: Your bases × Multiplier
  • 7 hexes: × 4 Nn (max 6 bases)
  • 18 hexes: × 6 Nn (max 18 bases)
FieldPlayersBases to WinBonus
7 hexes2416 Nn
7 hexes3312 Nn
7 hexes4-628 Nn
18 hexes21060 Nn
18 hexes3742 Nn
18 hexes4-5530 Nn
18 hexes6424 Nn
Logic: Players with more bases invested more Nn → they receive a proportionally larger bonus.
2

EXPANSION

Goal: 3 bases + port
🏗️ BASES #bases

Main structures for controlling territories and generating income.

How It Works

  • Land on a free territory
  • Pay the cost (5-27 Nn depending on territory)
  • Place a base token — this is now your territory
  • On your own territory: +1 NP at end of turn
💰 TRIBUTE #tribute

Payment to the owner when entering someone else's territory.

How It Works

  • When entering another player's territory — pay tribute to the owner
  • For territory: amount = current territory income
  • For port: amount = FULL income from ALL owner's ports
Warning: Port tribute can be very high if the owner has many ports!
🔄 HEX ROTATION #rotation

Control hex orientation to manage movement directions.

When Revealing a Hex (free)

  • When you reveal a face-down hex — flip it
  • Choose any orientation (rotate 60°, 120°, 180°, etc.)
  • This affects arrow directions and segment placement

Rotating an Already Revealed Hex

  • For 1 Nn: Rotate a hex where you own a Base or Nuclear Port
  • "Hex Rotation" Artifact: Rotate any hex on the board (regardless of your Hero's location)

Restrictions

  • Cannot rotate a hex with figures (Heroes) on it
  • Cannot rotate Alpha Core
Strategy: Rotate hexes so favorable arrows lead to your territories, and unfavorable ones — to opponents!
⚛️ NUCLEAR PORTS #ports

Structures on radioactive deposits for passive income.

How It Works

  • Land on radioactive deposits (☢️)
  • Spend 1 artifact for construction
  • Port provides passive income during enrichment at Alpha Core
  • More ports = higher income (exponentially)
Ports12345678910
Nn2510204070100140180220
🌀 ENRICHMENT #enrichment

Converting raw Neutronium to pure at Alpha Core.

How It Works

  • Land on Alpha Core
  • Receive income from all your territories and ports
  • Raw Nn converts to pure (can be spent)
  • After enrichment, roll the die and exit to the Edge
3

DEVELOPMENT

Goal: 2 colonies + 100 Nn
📜 GALACTIC DECREES #decrees

Global rules that can be changed at Alpha Core.

How It Works

  • At Alpha Core you can publish a new Decree
  • New Decree cancels the previous one
  • Decree affects ALL players

Example Decrees

  • Ban attacks / destruction / looting
  • Ban colony / station construction
  • Additional roll for wormhole exit
  • Everyone draws 2 artifacts instead of 1
🏘️ COLONIES #colonies

Base upgrades to increase income.

How It Works

  • Requirement: control 3 territories of same sector or race
  • Cost: 1 artifact per colony
  • Maximum 3 colonies per base
  • Each colony increases territory income
TerritoryBase+1 Col+2 Col+3 Col
A1 CHIP0139
B2 ALLENDE141030
F3 TITAN4133685
🤝 TRADING #trading

Resource exchange between players.

How It Works

  • Players can freely exchange Nn and artifacts
  • Trading is possible at any time
  • Deal conditions are determined by players
🎭 FATE'S CHOICE #destiny

Decision to accept or postpone Paradox X. Allows controlling the game tempo.

How It Works

  • When finding the 2nd or 3rd Paradox X — choose:
  • ACCEPT: receive +10 Nn, card goes to board
  • POSTPONE: pay 10 Nn, card goes to bottom of current deck section

Limitations

  • Only 1 time per cycle (same player cannot postpone twice)
  • Requires minimum 10 Nn for postponing
  • Cannot postpone Paradox X #1 (first found)
Strategy: Postpone Paradox X if you need more time to develop! But remember — it costs 10 Nn and is only possible once.
4

CONFLICT

Goal: capture a territory
⚔️ COMBAT #combat

Military confrontation for territory control.

Combat Sequence

  1. Initiate Attack: Attacker plays "Recruit" cards
  2. Defense: Opponent may play their "Recruits" to increase defense
  3. Counter-play: Attacker may add more cards
  4. Resolution: Compare Attack vs Defense

Result

  • Victory (Attack > Defense): Buildings destroyed, attacker loses 0 units
  • Defeat (Attack ≤ Defense): Buildings intact, attacker loses (Defense − Attack) units + skip turn + tribute

Building After Victory

  • Attacker may build a base immediately
  • Cost: (Attack − Defense) units
Victory: Attack > Defense (buildings + recruits)
BuildingsBase Defense
Base1
+1 colony2
+2 colonies3
+3 colonies4
Station5
Strategy: Attack with minimal surplus — the bigger the "overkill", the more expensive building becomes!
🪖 ARMIES #armies

Military units for attack and defense.

How It Works

  • "Recruit" artifact creates a unit of strength 1
  • Units can be combined (max strength 6)
  • Army follows the hero
💥 DESTRUCTION #destruction

Destroying enemy buildings.

How It Works

  • After successful attack — buildings are destroyed
  • Territory becomes free
  • You can build your own base
🕊️ DIPLOMATIC CAPTURE #diplomacy

Peaceful territory capture without combat.

How It Works

  • Your hero on enemy territory (owner absent)
  • Skip N+1 turns (N = number of buildings)
  • Take territory with ALL buildings
  • Owner can interrupt by entering the territory
Terano Bonus: -1 turn to capture time!
🎯 RACIAL NAVIGATION BONUSES #race-navigation

Each race receives a unique navigation bonus that enhances their playstyle.

RaceNavigation BonusTheme
Terano+1 NP on successful diplomatic capturePatience and observation
Mi-TOCorrection costs 1 NP instead of 2Precision and maneuverability
Iit+1 NP when building Nuclear PortEnergy network
AstersStart each cycle with 2 NPStellar wisdom
Activation: Bonuses active from level 4+ after building 3 bases on territories of your color.
5

VICTORY

Goal: build the Mega-Structure
🏛️ STATIONS #stations

Maximum territory upgrade.

How It Works

  • Requirement: base with 3 colonies
  • Cost: 1 artifact
  • Effect: maximum territory income + 2 NP
  • Need 4 Stations for Mega-Structure
Territory+3 ColStation
A1 CHIP920
B2 ALLENDE3060
F3 TITAN85125
🌌 SECTOR BONUSES #sectors

Unique abilities when controlling 3 territories of the same sector.

SectorNameBonus
AAsteroids+5 Nn during each enrichment at Alpha Core
BMeteoritesFree colony 1 time/cycle (without spending artifact)
CComets+1 artifact when visiting Alpha Core
DNEOsNo bonus — required for Mega-Structure
ESpace StationsNo bonus — required for Mega-Structure
FSatellitesNo bonus — required for Mega-Structure

Activation Requirement

  • Control 3 territories in the same sector
  • Bonuses A, B, C — economic advantages
  • Sectors D, E, F — strategically important for victory
Strategy: Sectors A-C give economy. Sectors D-F are required for victory. Plan your capture in advance!
🏆 MEGA-STRUCTURE #victory

The final goal of the game — building a grand structure.

Requirements for Victory

  • 400 Nn (paid in 8 installments of 50 Nn)
  • 4 Stations
  • Control 1 territory from Sector D
  • Control 1 territory from Sector E
  • Control 1 territory from Sector F
400 Nn + 4 Stations + D + E + F = VICTORY!