Detailed description of all game mechanics by level
← Back to RulesThe main way to move your hero across the game board using dice.
| Result | Color | Probability |
|---|---|---|
| 1 | 🟢 Green | 17% |
| 2, 4, 5 | 🔵 Blue | 50% |
| 3, 6 | 🔴 Red | 33% |
Cards with special abilities and resources for construction.
Quick way to get Neutronium from radioactive deposits.
Paid die reroll to change movement direction.
Special artifacts, 3 of which end the current universe cycle.
Rewards for achievements at the end of each universe cycle.
| Field | Players | Bases to Win | Bonus |
|---|---|---|---|
| 7 hexes | 2 | 4 | 16 Nn |
| 7 hexes | 3 | 3 | 12 Nn |
| 7 hexes | 4-6 | 2 | 8 Nn |
| 18 hexes | 2 | 10 | 60 Nn |
| 18 hexes | 3 | 7 | 42 Nn |
| 18 hexes | 4-5 | 5 | 30 Nn |
| 18 hexes | 6 | 4 | 24 Nn |
Main structures for controlling territories and generating income.
Payment to the owner when entering someone else's territory.
Control hex orientation to manage movement directions.
Structures on radioactive deposits for passive income.
| Ports | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Nn | 2 | 5 | 10 | 20 | 40 | 70 | 100 | 140 | 180 | 220 |
Converting raw Neutronium to pure at Alpha Core.
Global rules that can be changed at Alpha Core.
Base upgrades to increase income.
| Territory | Base | +1 Col | +2 Col | +3 Col |
|---|---|---|---|---|
| A1 CHIP | 0 | 1 | 3 | 9 |
| B2 ALLENDE | 1 | 4 | 10 | 30 |
| F3 TITAN | 4 | 13 | 36 | 85 |
Resource exchange between players.
Decision to accept or postpone Paradox X. Allows controlling the game tempo.
Military confrontation for territory control.
| Buildings | Base Defense |
|---|---|
| Base | 1 |
| +1 colony | 2 |
| +2 colonies | 3 |
| +3 colonies | 4 |
| Station | 5 |
Military units for attack and defense.
Destroying enemy buildings.
Peaceful territory capture without combat.
Maximum territory upgrade.
| Territory | +3 Col | Station |
|---|---|---|
| A1 CHIP | 9 | 20 |
| B2 ALLENDE | 30 | 60 |
| F3 TITAN | 85 | 125 |
Unique abilities when controlling 3 territories of the same sector.
| Sector | Name | Bonus |
|---|---|---|
| A | Asteroids | +5 Nn during each enrichment at Alpha Core |
| B | Meteorites | Free colony 1 time/cycle (without spending artifact) |
| C | Comets | +1 artifact when visiting Alpha Core |
| D | NEOs | No bonus — required for Mega-Structure |
| E | Space Stations | No bonus — required for Mega-Structure |
| F | Satellites | No bonus — required for Mega-Structure |
The final goal of the game — building a grand structure.