Media & Press Kit

Press & Media

Neutronium: Parallel Wars is a 4X space strategy board game launching on Kickstarter in Q4 2026. It is designed for 2-6 players, ages 7+, with 30-60 minute sessions. 47 mechanics unlock progressively across 13 parallel universes — no rulebook required. Developed by Vladislav Tsaran over 25 years.

Quick Facts

DesignerVladislav Tsaran
Players2-6 (expandable to more)
Age7+
Play Time30-60 minutes
Mechanics47 interconnected mechanics across 13 universe levels
Playtesters100+ worldwide
CrowdfundingKickstarter planned for Q4 2026
Genres4X strategy, progressive mechanic unlock, asymmetric factions
ThemesSpace exploration, parallel universes, ancient civilizations
Unique FeatureRecovered Memories tutorial system — no rulebook needed

The Story

Neutronium: Parallel Wars began as a simpler 4X concept more than 25 years ago. The early prototypes shared the DNA of classic territory-control games. The design worked mechanically, but it had the same entry-barrier problem that plagues the entire genre: players had to read a rulebook before the fun could start.

That insight — that 4X games die when they require rulebook pre-reading — became the central design question for the next decade of development. The answer was the Recovered Memories system: rather than front-loading all rules, the game introduces 2-4 mechanics per universe, in the context where those mechanics first become relevant.

Balance testing used the MEQA Framework — a documented methodology developed specifically for this game to evaluate complex interactions across 47 mechanics. Over 12 documented sessions tested groups ranging from 7-year-olds to 40-year-old board game veterans across all universe levels.

What Makes It Different

Three facts that make the best story angles:

Anyone can start playing immediately. The Recovered Memories system introduces 2-4 mechanics per universe with no upfront reading required. Universe 1 has five mechanics total — a new player can learn them in two minutes before their first move.

Mixed-experience groups work. The Progress Journal handicap system keeps experienced players from trivially dominating newcomers. A group where half the players are on their first session and half are veterans can have a genuinely competitive game.

Sessions are short. At 30-60 minutes, Neutronium: Parallel Wars compresses the strategic depth of games like Twilight Imperium into an evening-friendly format.

Media Assets

All media assets are available on request. The following assets are currently available:

Game Board PhotographyHigh-resolution board photos from playtesting sessions
Component PhotographyHex tiles, tokens, cards, miniatures
Rulebook PDFFull mechanics documentation across all 13 universes
Box ArtAvailable when finalized (Q2-Q3 2026)
Designer Bio PhotoHigh-resolution portrait of Vladislav Tsaran
Logo FilesSVG + PNG formats, multiple color variants

Logos, key art, and screenshots are available on request. Use the contacts below.

Contact Information

Email: [email protected]

BoardGameGeek: boardgamegeek.com/boardgame/462496

Reddit: /r/NeutroniumExpansion

Preview copies: Contact via press email above — a physical prototype is available for select reviewers. Priority given to board game media with established audiences in the 4X or strategy space.

For Preview Reviewers

Physical prototype review copies are available for qualified media. Sessions typically run 45-60 minutes at Universe 6 level, with the designer available for guided play and post-session Q&A. Remote demo sessions via video call are also available.

About the Designer

Vladislav Tsaran has been developing board games for 25 years. Neutronium: Parallel Wars is his first commercial product. His work on the game produced the MEQA Framework, a documented methodology for testing complex game balance.

He is available for interviews, guest posts, and preview sessions for qualified media. A full biography and design philosophy overview is at /about.

Selected Coverage

Neutronium: Parallel Wars is in pre-launch stage ahead of its Kickstarter campaign in Q4 2026. Coverage to date:

As a pre-launch title, formal press coverage is still building. Links above point to the official channels; published articles will be added here as they appear.