Press & Media
Neutronium: Parallel Wars is a 4X space strategy board game launching on Kickstarter in Q4 2026. It is designed for 2-6 players, ages 7+, with 30-60 minute sessions. 47 mechanics unlock progressively across 13 parallel universes — no rulebook required. Developed by Vladislav Tsaran over 25 years.
Quick Facts
| Designer | Vladislav Tsaran |
| Players | 2-6 (expandable to more) |
| Age | 7+ |
| Play Time | 30-60 minutes |
| Mechanics | 47 interconnected mechanics across 13 universe levels |
| Playtesters | 100+ worldwide |
| Crowdfunding | Kickstarter planned for Q4 2026 |
| Genres | 4X strategy, progressive mechanic unlock, asymmetric factions |
| Themes | Space exploration, parallel universes, ancient civilizations |
| Unique Feature | Recovered Memories tutorial system — no rulebook needed |
The Story
Neutronium: Parallel Wars began as a simpler 4X concept more than 25 years ago. The early prototypes shared the DNA of classic territory-control games. The design worked mechanically, but it had the same entry-barrier problem that plagues the entire genre: players had to read a rulebook before the fun could start.
That insight — that 4X games die when they require rulebook pre-reading — became the central design question for the next decade of development. The answer was the Recovered Memories system: rather than front-loading all rules, the game introduces 2-4 mechanics per universe, in the context where those mechanics first become relevant.
Balance testing used the MEQA Framework — a documented methodology developed specifically for this game to evaluate complex interactions across 47 mechanics. Over 12 documented sessions tested groups ranging from 7-year-olds to 40-year-old board game veterans across all universe levels.
What Makes It Different
Three facts that make the best story angles:
Anyone can start playing immediately. The Recovered Memories system introduces 2-4 mechanics per universe with no upfront reading required. Universe 1 has five mechanics total — a new player can learn them in two minutes before their first move.
Mixed-experience groups work. The Progress Journal handicap system keeps experienced players from trivially dominating newcomers. A group where half the players are on their first session and half are veterans can have a genuinely competitive game.
Sessions are short. At 30-60 minutes, Neutronium: Parallel Wars compresses the strategic depth of games like Twilight Imperium into an evening-friendly format.
Media Assets
All media assets are available on request. The following assets are currently available:
Logos, key art, and screenshots are available on request. Use the contacts below.
Contact Information
Email: [email protected]
BoardGameGeek: boardgamegeek.com/boardgame/462496
Reddit: /r/NeutroniumExpansion
Preview copies: Contact via press email above — a physical prototype is available for select reviewers. Priority given to board game media with established audiences in the 4X or strategy space.
Physical prototype review copies are available for qualified media. Sessions typically run 45-60 minutes at Universe 6 level, with the designer available for guided play and post-session Q&A. Remote demo sessions via video call are also available.
About the Designer
Vladislav Tsaran has been developing board games for 25 years. Neutronium: Parallel Wars is his first commercial product. His work on the game produced the MEQA Framework, a documented methodology for testing complex game balance.
He is available for interviews, guest posts, and preview sessions for qualified media. A full biography and design philosophy overview is at /about.
Selected Coverage
Neutronium: Parallel Wars is in pre-launch stage ahead of its Kickstarter campaign in Q4 2026. Coverage to date:
- BoardGameGeek listing - the official game entry and community discussion.
- Reddit community - ongoing development discussion and the original reveal thread.
As a pre-launch title, formal press coverage is still building. Links above point to the official channels; published articles will be added here as they appear.