Press • Media Kit

Neutronium: Parallel Wars Media Kit

Everything a content creator, journalist, or board game reviewer needs to cover Neutronium: Parallel Wars — from a one-paragraph game description ready for direct quote, to asset request instructions and preview copy policy. If you are writing about this game, this page is your starting point.

Quick Facts

2–6Players
30–60Minutes
Age 7+Recommended
Q3–Q42026 Kickstarter
At a Glance

Neutronium: Parallel Wars is an independently designed, self-published game with no publisher attached. The Kickstarter campaign will be the primary funding mechanism. The designer has been working on this project for 25 years across multiple complete redesigns, arriving at the current design after extensive iteration.

Game Overview for Press

The following paragraph is cleared for direct quotation in reviews, preview videos, podcast intros, and editorial coverage:

Press-Ready Description

"Neutronium: Parallel Wars is a 2–6 player 4X space strategy board game in which four alien races — Terano, Mi-TO, Iit, and Asters — compete across 13 universe cycles to reconstruct the Mega-Structure destroyed in an ancient war. Players mine Neutronium from hex territories, process it at the central Alpha Core, and use it to build military forces, economic infrastructure, and Mega-Structure components. The game features 47 mechanics that unlock progressively as players advance through the universe system, making it accessible at age 7 while sustaining strategic depth that rewards experienced adult players. One full game session runs 30–60 minutes. The complete campaign across all 13 universes is a multi-session experience."

What makes Neutronium: Parallel Wars newsworthy from an editorial perspective: it is a 25-year solo design project reaching Kickstarter for the first time; it uses a progressive mechanics unlock system — 47 mechanics total — that is unusual in the hobby board game space; and its age 7+ accessibility rating combined with its strategic depth ceiling creates an unusual cross-generational appeal that is rare in 4X games, which typically skew older. The game also has a fully developed lore system with four distinct race backstories, 13 universe cycle narrative arcs, and a central mystery about what the Mega-Structure actually does when completed.

Available Assets

The following asset categories are available for content creators and press. All assets are provided at print-quality resolution suitable for thumbnails, article headers, and video B-roll. Request via Discord or email — turnaround is typically 48 hours.

Board Photo
Full hex board laid out mid-game, showing territory control and Alpha Core. Available in multiple lighting setups.
Component Spread
All major components laid out flat: hex tiles, unit miniatures, resource tokens, card decks. Studio-quality overhead shot.
Hero Miniature Renders
Individual race unit miniatures photographed on neutral background. One per race, showing distinct design language.
Game Box Mockup
3D-rendered box art mockup showing current cover design. Not final production art — labeled as prototype mockup.
Designer Headshot
Professional headshot of Vladislav Tsaran. Available in both color and black-and-white, horizontal and square crop.
Logo Files
Neutronium: Parallel Wars wordmark and icon in SVG, PNG (transparent), and dark-background versions.

Assets not yet finalized include final box art and production component photographs. These will be added to the press kit when ready. If you need something specific not listed here — a particular angle, a specific mechanic illustrated, or a custom crop — reach out and the designer will accommodate reasonable requests.

Preview Copy Policy

Neutronium: Parallel Wars has a limited number of preview copies available for content creators in the current pre-launch cycle. The program is structured as follows:

There is no embargo on preview content. If you receive a copy — digital or physical — you may publish your coverage whenever you are ready. The designer does not require pre-approval of content before publication. Honest reviews, including critical ones, are welcome and expected. If you stream a session, please add Neutronium: Parallel Wars to your stream tags so the community can find it.

For affiliate and commission arrangements tied to the Kickstarter campaign: a creator affiliate program is planned. Creators who produce pre-launch coverage will receive priority access to the affiliate link program at campaign launch. The commission structure will be confirmed when the Kickstarter campaign page goes live. For now, the only ask is standard FTC/ASA disclosure: note that a preview copy was provided at no cost.

To apply for a preview copy, join the Discord and post in the #press-media channel, or send a direct email with your channel/publication details. Include a link to previous board game coverage so the designer can confirm fit. Response time is typically 2–3 business days.

Designer Contact

Neutronium: Parallel Wars is a one-person operation. All press inquiries, asset requests, and preview copy applications go directly to the designer.

Vladislav Tsaran — Designer

The designer is based in Berlin and operates in the CET timezone. Written questions submitted in advance are preferred for interview requests — this allows more considered and complete answers than live format permits. The designer will not decline interview requests from board game media, content creators, or journalists covering the hobby space, regardless of outlet size.

Frequently Asked Questions

Can I use Neutronium: Parallel Wars images in my content?
Yes. All assets in the Neutronium: Parallel Wars media kit are cleared for editorial and review use by content creators, journalists, and board game media. You may use board photos, component spreads, and box mockups in YouTube videos, blog posts, podcast thumbnails, and social media posts covering the game. Attribution appreciated but not required. Commercial use or modification requires prior written permission from the designer.
How do I request a preview copy of Neutronium: Parallel Wars?
Five preview copies are available in this cycle — two digital (Tabletop Simulator) and three physical prototype priority slots. To request a copy, reach out via the Discord server or email the designer directly. Include your channel or publication name, approximate audience size, and preferred format (TTS digital vs physical). There is no embargo — you may publish your preview whenever you are ready.
Is there an affiliate or commission program for content creators?
A Kickstarter affiliate link program is planned for launch. Content creators who preview the game before the Kickstarter campaign will receive priority access to affiliate links with a tracked commission on backer referrals. Details will be confirmed when the campaign page is live. If you are creating content now, disclose it as a preview copy per standard FTC/ASA guidelines — the designer provided it at no cost for review purposes.
What is the current status of Neutronium: Parallel Wars?
Neutronium: Parallel Wars is in active playtesting ahead of a Kickstarter campaign targeted for Q3–Q4 2026. The game has completed 12+ documented playtest sessions across Universe 1–10 content. Universe 11–13 content is in active testing. No publisher is attached — this is an independent designer-led campaign. The physical prototype is production-quality for the core components.