Build the Mega-Structure at universe level 5
Cycle: Collect Neutronium (Nn) and artifacts. When 3 Paradox X artifacts are found — the cycle ends, universe collapses.
Progress: Your Nn transfers to the next level. Each level unlocks new mechanics.
| Game Board | |
|---|---|
| Hexes | 18 + Alpha Core |
| Universe Edges | 6 pcs |
| Paradox X Board | 1 pc |
| Cards and Tokens | |
|---|---|
| Artifacts | 39 + 3 Paradox X |
| Nn Tokens | 50 pcs (1/2/5/10/50) |
| NP Tokens | 30 pcs |
| Player Components | |
|---|---|
| Heroes (miniatures) | 6 pcs |
| Player Boards | 6 pcs |
| Bases | 9 per player |
| Colonies | 21 per player |
| Stations | 6 per player |
| Nuclear Ports | 12 per player |
| Other | |
|---|---|
| d6 Die | 1 pc (colored) |
| Progress Journal | 1 pc |
| Player Experience | Hexes | Artifacts | Recommendation |
|---|---|---|---|
| First 1-2 games | 7 | 7 + 1 Paradox X | Quick mechanics learning |
| From 3rd game | 18 | 39 + 3 Paradox X | Full game experience |
Hexes face-down. Explore the universe!
Hexes face-up. Saves ~15 minutes, more strategy.
Available after first game with 18 hexes.
Alpha Core is shuffled with other hexes and can end up anywhere on the board!
Phases are not rigid — players switch between them as needed.
| Cost | Action | When |
|---|---|---|
| 1 NP | Scout — view adjacent hex | Before roll |
| 3 NP | Course Selection — choose 2 of 3 colors | Before roll |
| 5 NP | Full Control — choose any arrow | Instead of roll |
| 5 Nn | Foresight — reroll die (1 time/turn) | After roll |
| 2 NP | Correction — modifier ±1 to result | After roll |
| Location | Action |
|---|---|
| 💎 Artifact | Draw a card from the deck |
| 🏗️ Free Territory | Build a base (pay Nn) |
| 🏠 Your Territory | +1 NP, can upgrade |
| 👤 Enemy Territory | Pay tribute to owner |
| ☢️ Radioactive Deposits | Loot (+2 Nn) OR build port |
| 🌀 Alpha Core | Enrichment + publish Decree |
| Looting deposits | +2 Nn |
| Selling artifact | +5 Nn |
| Paradox X | +5 Nn (last: +5 +5 Nn) |
| Ports | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Nn | 2 | 5 | 10 | 20 | 40 | 70 | 100 | 140 | 180 | 220 |
| Building | Cost | Requirement | Effect |
|---|---|---|---|
| Base | 5-27 Nn | — | Territory control, income |
| Colony | 1 artifact | 3 territories (sector/race) | Increases income |
| Colony ×2 | 1 artifact | Base with 1 colony | Increases income |
| Colony ×3 | 1 artifact | Base with 2 colonies | Increases income |
| Station | 1 artifact | Base with 3 colonies | Maximum income, +2 NP |
| Nuclear Port | 1 artifact | Radioactive deposits | Passive income |
| Territory | Base | +1 Col | +2 Col | +3 Col | Station |
|---|---|---|---|---|---|
| A1 CHIP | 0 | 1 | 3 | 9 | 20 |
| B2 ALLENDE | 1 | 4 | 10 | 30 | 60 |
| F3 TITAN | 4 | 13 | 36 | 85 | 125 |
When entering enemy territory — pay the owner:
| Turn on your territory | +1 NP |
| Entering empty territory | +1 NP |
| Visiting Alpha Core | +1 NP |
| Building Station | +2 NP |
| 1 NP | Scout |
| 2 NP | ±1 to roll |
| 3 NP | 2 of 3 colors |
| 4 NP | Rotate hex with any Hero |
| 5 NP | Any arrow |
Maximum: 5 NP
"Recruit" artifact → unit of strength 1. Units combine (max strength 6).
| Buildings | Base Defense |
|---|---|
| Base | 1 |
| +1 colony | 2 |
| +2 colonies | 3 |
| +3 colonies | 4 |
| Station | 5 |
If attacker wants to build a base immediately — they lose units = (Attack − Defense)
Example: Attack 4 vs Base (1) = victory. Building costs 4−1 = 3 units.
Decrees are drawn from a common deck (not from a player's deck). At Alpha Core you can publish a Decree (cancels previous):
Each Paradox X: +5 Nn
Last (#3): +5 Nn + bonus +5 Nn = +10 Nn
When all 3 are on the board — universe collapses.
Cycle tempo control through Paradox X decision:
| Choice | Effect | Cost |
|---|---|---|
| ACCEPT | Receive +10 Nn, card goes to board | Free |
| POSTPONE | Card goes to bottom of current deck section | 10 Nn |
| Level | Name | New Mechanics | Level Goal |
|---|---|---|---|
| 1 | Exploration | Movement, artifacts, looting, foresight, Paradox X | 30+ Nn |
| 2 | Expansion | Bases, tribute, NP, hex rotation, ports, enrichment, trading | 3 bases + port |
| 3 | Development | Decrees, colonies, Fate's Choice | 2 colonies + 100 Nn |
| 4 | Conflict | Combat, armies, destruction, diplomatic capture, racial NP bonuses | Capture a territory |
| 5 | Victory | Stations, sector bonuses, mega-structure | Mega-Structure |
| Achievement | Reward |
|---|---|
| Alpha Core Discoverer | +5 Nn |
| Last Explorer | +5 Nn |
| Most Bases | Bases × Multiplier (see below) |
| Board | Multiplier | Max Bases |
|---|---|---|
| 7 hexes | × 4 Nn | 6 |
| 18 hexes | × 6 Nn | 18 |
| Board | Players | Bases | Bonus |
|---|---|---|---|
| 7 hexes | 2 | 4 | 16 Nn |
| 7 hexes | 3 | 3 | 12 Nn |
| 7 hexes | 4-6 | 2 | 8 Nn |
| 18 hexes | 2 | 10 | 60 Nn |
| 18 hexes | 3 | 7 | 42 Nn |
| 18 hexes | 4-5 | 5 | 30 Nn |
| 18 hexes | 6 | 4 | 24 Nn |
Logic: Player with more bases invested more Nn → receives proportionally larger bonus.
Bonus Activation: Build 3 bases on territories of your color.
To activate bonuses, you must build 3 bases on territories of your race's color. Navigation bonuses are active from level 4+.
| Sector | Name | Bonus |
|---|---|---|
| A | Asteroids | +5 Nn during enrichment |
| B | Meteorites | Free colony 1 time/cycle |
| C | Comets | +1 artifact when visiting Alpha Core |
| D | NEOs | Required for Mega-Structure |
| E | Space Stations | Required for Mega-Structure |
| F | Satellites | Required for Mega-Structure |
If a player cannot pay debt:
1 → 🟢 Green
2 4 5 → 🔵 Blue
3 6 → 🔴 Red
| 💎 Artifact | Draw card |
| ☢️ Deposits | +2 Nn (loot) |
| 🌀 Alpha Core | Enrichment |
| Source | Nn |
|---|---|
| ☢️ Loot deposits | +2 |
| Sell artifact | +5 |
Foresight: Pay 5 Nn = reroll die (1×/turn)
Must accept new result
3 Paradox X found → cycle ends
Artifacts auto-convert to 5 Nn each
Only Nn transfers to next level
| NP | Ability |
|---|---|
| 1 | Scout (peek ahead) |
| 2 | ±1 to die roll |
| 3 | Choose 2 of 3 colors |
| 4 | Rotate hex |
| 5 | Choose any arrow |
Max 5 NP per cycle. 1 nav option per turn.
| 💎 Artifact | Draw card |
| 🏗️ Free territory | Buy base new |
| 🏠 Own territory | +1 NP, upgrade new |
| 👤 Enemy territory | Pay tribute new |
| ☢️ Deposits | +2 Nn / build port new |
| 🌀 Alpha Core | Enrichment |
| Building | Cost |
|---|---|
| Base | 5–27 Nn |
| Port | 1 artifact (on ☢️) |
ports → Nn per cycle
| Source | Nn |
|---|---|
| ☢️ Loot deposits | +2 |
| Sell artifact | +5 |
| Port income | see chart ↑ |
Tribute: territory = level income │ port = ALL owner's port income
3 Paradox X → cycle ends → bonuses → next level
Only Nn transfers
| Colony | Cost | Requires |
|---|---|---|
| Colony ×1 | 1 artifact | 3 territories |
| Colony ×2 | 1 artifact | — |
| Colony ×3 | 1 artifact | — |
Visit 🌀 Alpha Core → Enrichment + Decree
Decrees grant powerful one-time effects
For 2nd and 3rd Paradox X only:
Choose to keep or discard the artifact
1st Paradox X is always mandatory
| Building | Cost | Notes |
|---|---|---|
| Base | 5–27 Nn | Free territory |
| Port | 1 artifact | On ☢️ only |
| Colony ×1–3 | 1 artifact each | On own territory |
| Source | Nn |
|---|---|
| ☢️ Loot deposits | +2 |
| Sell artifact | +5 |
| Port income (1–5 ports) | 2 / 5 / 10 / 20 / 40 |
| Territory | Defense |
|---|---|
| Base only | 1 |
| Base + 1 colony | 2 |
| Base + 2 colonies | 3 |
| Base + 3 colonies | 4 |
| Station | 5 |
Attack > Defense = Capture!
Activate: build 3 bases on your color territories
| Race | Main Bonus | Nav Bonus |
|---|---|---|
| TERANO | -1 turn diplomatic capture | +1 NP on capture |
| MI-TO | +1 army strength | Correction = 1 NP |
| IIT | +1 free port | +1 NP on port build |
| ASTERS | Advanced Station | +2 NP per cycle |
| Building | Cost | Bonus |
|---|---|---|
| Station | 1 artifact | +2 NP, defense 5 |
Need 4 stations for victory
| Sector | Bonus |
|---|---|
| A Asteroids | +5 Nn enrichment |
| B Meteorites | Free colony 1×/cycle |
| C Comets | +1 artifact at Core |
| D NEOs | Required for Mega |
| E Stations | Required for Mega |
| F Satellites | Required for Mega |
| Mechanic | 1 Explore | 2 Expand | 3 Develop | 4 Conflict | 5 Victory |
|---|---|---|---|---|---|
| Movement & dice | ✅ | ✅ | ✅ | ✅ | ✅ |
| Artifacts & loot | ✅ | ✅ | ✅ | ✅ | ✅ |
| Foresight (reroll) | ✅ | ✅ | ✅ | ✅ | ✅ |
| Paradox X | ✅ | ✅ | ✅ | ✅ | ✅ |
| Navigation (NP) | — | ✅ | ✅ | ✅ | ✅ |
| Bases & ports | — | ✅ | ✅ | ✅ | ✅ |
| Tribute | — | ✅ | ✅ | ✅ | ✅ |
| Enrichment & trade | — | ✅ | ✅ | ✅ | ✅ |
| Colonies | — | — | ✅ | ✅ | ✅ |
| Decrees | — | — | ✅ | ✅ | ✅ |
| Fate's Choice | — | — | ✅ | ✅ | ✅ |
| Combat & armies | — | — | — | ✅ | ✅ |
| Diplomatic capture | — | — | — | ✅ | ✅ |
| Race bonuses | — | — | — | ✅ | ✅ |
| Stations | — | — | — | — | ✅ |
| Sector bonuses | — | — | — | — | ✅ |
| Mega-Structure | — | — | — | — | ✅ |
❶ All 3 Paradox X found
❷ Artifacts → 5 Nn each
❸ Award bonuses (see →)
❹ Record Nn in Progress Log
❺ Next level begins!
⚠️ Only Nn transfers — artifacts reset
| Achievement | Nn |
|---|---|
| 🌀 Alpha Core discoverer | +5 |
| 🔍 Last explorer | +5 |
| Paradox X (#1) | +5 |
| Paradox X (#2) | +5 |
| Paradox X (#3 — last) | +10 |
Formula: Your bases × Board multiplier
| Board | × | Max |
|---|---|---|
| 7 hexes | ×4 Nn | 6 |
| 18 hexes | ×6 Nn | 18 |
| Question | Answer |
|---|---|
| Can I reroll after Correction? | No. Order: Roll → Foresight → Correction. |
| How many NP can I use per turn? | Only 1 navigation option (before or after roll). |
| What if Foresight gives same result? | Accept new result. Reroll is mandatory. |
| Can I attack multiple times per turn? | No. One attack per turn. |
| How does port tribute work? | You pay FULL income from ALL owner's ports. |
| Can I postpone 1st Paradox X? | No. Fate's Choice works only for 2nd and 3rd. |
| When do racial navigation bonuses activate? | From level 4+ after building 3 bases on territories of your color. |